The Mord were originally genetically engineered by a now extinct culture. They are humanoid in form and characterized by reptilian and mammalian features. An adult male Mord typically stands over 2.5 meters tall, with a thick bone structure and musculature. Some species have tough scaly skin and bony protrusions, while others have dark leathery skin and are nearly hairless.
The females, or Mord Queens, reproduce by spontaneous replication; there is no participation by the males. All diversity in Mord civilization comes from the Queen’s ability to consciously direct the genetic development of fetal Mord. This allows them to produce offspring specifically suited for whatever role the society is lacking.
The gestation cycle for a Mord is about 10 days. Infants are born very small and encased in a protective membrane. Mord are fully developed and near adult size within 21 days, they are however in a near vegetative state. It takes an additional 30 days for their brains to catch up to their bodies. A Queen can produce thousands of offspring in her lifetime. Near the end of the Queen’s life, approximately 260 years, she will produce a female offspring that inherits the genetic memory of all the Queens from which it is descended.
The Mord are warriors. Their entire culture revolves around a complicated system of ritualistic warfare, both internally and with any other alien civilization the Mord view as worthy.
For the most part, conflicts are confined between the 130 or so Mord empires spread throughout the Kah Minor galaxy. However once an individual empire has gained enough power that they cannot be challenged internally, they look for battle elsewhere. Usually seeking out the most powerful adversary they can find, which is typically the Aran and Tsitrean races.
Large Mord Empires don’t tend to stay large for long. All the while they are fighting external battles, there is a constant struggle for power within the Empire itself. Rank in the Mord political structure, for what it is, is decided entirely by group skirmishes and hand to hand combat.
The Mord are the product of an extremely advanced race called the Kreast. The Kreast engineered the Mord as gladiator warriors, and used them to fight in massive planetary-wide, war games. After centuries of being forced to fight in bloody campaigns for the amusement of their masters, the Mord rebelled, and in a few decades, completely wiped out the Kreast.
Since the time of independence, approximately 24,000 years ago, the Mord have spread throughout their galaxy, colonizing worlds and forming many empires. Unable to escape their nature, they ultimately became embroiled in perpetual warfare among one another.
In time, their ships and technologies began to deteriorate, and the knowledge to repair them died with the Kreat. The Mord began to seek out and attack other alien civilizations for their technology, however the races that possessed the most advanced warships and weapons, tended to fight back. Eventually the Mord learned to develop diplomatic skills, and are now not only feared warriors but also shrewd traders.
On Kalin there is a very small central Mord government that exists solely to represent the combined Mord interests in Parceil.
Prone to aggression and violence the Mord are party to frequent interventions by the Cysti. Many times smaller Mord Empires will attack a weaker race with the intention of forcing a negotiation. They will then make trade demands in exchange for non-aggression. In this way the Empire can build resources without fighting an “unworthy battle”.
The Mord are also usually in some degree of conflict with the Aran, another powerful warlike race. Both sides have a shared hatred and admiration for each other, and aside from a few territorial disputes, their battles are more shows of power than anything else.