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Propulsion Systems Overview

Magnetoplasma Rocket

Peak Velocity – 1% Light speed
2048 – One of the earliest forms of advanced propulsion developed for deep space travel was the Magnetoplasma Rocket was an electromagnetic thruster using radio waves to ionize and heat a propellant, and magnetic fields to accelerate the resulting plasma to generate thrust. This form of propulsion never achieved more than 80% efficiency and was soon replaced by other ion thruster technologies.

Nobel Ion Thrusters

Peak Velocity – 1.3% Light speed
2060 – The first major breakthrough came with Nobel Ion Thrusters. Extremely efficient and reliable electromagnetic ion thrusters use the Lorentz force to accelerate ions through an electrostatic grid, the potential difference of the electric field converts to the ion’s kinetic energy. The major drawback of early Ion engines was a lack of initial thrust. This was overcome in various ways depending on whether or not the craft was manned.

Dense Particle Thrusters

Peak Velocity – 2.1% Light speed
2072 – The Dense Particle Thruster operated on much the same principal of the Ion Engine using heavier elements for a greater kinetic potential. A huge step forward in propulsion technology coming just before the onset of LEAP travel. Series 1 & 2 DPT were instrumental in establishing the first LEAP gate networks.

Photon Induction Drive

Peak Velocity – 1.83% Light speed
2130 – Often referred to as a Solar Tube, the Photon Induction Drive uses the bombardment of solar energy through a catalyst medium to generate thrust. Cheap, robust, and reliable PIDs were mostly used on large mining ships because of their size.

Amplified Momentum Engine

2232 – Building on BHEAMR technology the Amplified Momentum Engine does not itself provide thrust, rather it offsets the mass of the vessel greatly amplifying applied thrust. The first AME was created by an independent asteroid miner as a makeshift replacement for his harvesters broken Photon Induction Drive. It proved so effective that he submitted the specs to the Lumus Scientia. The system was refined and is now integrated into almost all spacecraft in some form, be it low thrust for OTOL (Omni Directional Take Off & Landing) or main propulsion.

Variable Dense Particle Thruster

Peak Velocity – 5% Lightspeed
2235 – The VDPT was a major rethinking of the DPT technology integrating AME system to make engines far more energy efficient at lower thrust rates. So efficient that there was no longer a need most ships to carry propellant as they could extract it from the surrounding space via charged intake collectors.

Ion Wave Engine

Peak Velocity – 11% Lightspeed
2299 – The Ion Wave Engine was the first technology traded with the Cirecidus Domini. Using a serial arrays the IWE provided a significant boost in both thrust and peak velocity over human Ion propulsion.

System Still Currently Used

DPT is the mainstay of military and utility vessels also coupled with with AME integration. IWE systems, being fairly new, are most widely implemented in Scientia long-range research vessels. It has also begun to find its way into specialized cargo haulers.

While the mentioned above are the most widely used systems, there is still a good number of applications using PID, in particular in asteroid mining and with research vessels in regions of heavy ionic interference. Standard Ion Thrusters are also still quite common, although mostly scaled down and used primarily for Civis class vessels such as shuttle craft.

Pilam

Humanities home world in the Vigilem galaxy, Pilam is located in the Arius system. The planet is lush and rich in resources and currently home to 2 billion humans. After its establishment in 2280 the Scientia population of Pilam and Vigilem stole influence over the new galaxy away Imperium leaders in Draco Tao.

Pilam is not only the seat of Scientia power, it was also the location of the first ever human/alien peace summit when in 2299 the Cirecidus and Cysti appeared in orbit around the planet.

The Pelarian Event

Hosted By: Zzog Posthorn

Role Play: Didymus Space Station

Located in the Vigilem galaxy the planet Didymus is home to the Pelarian species. A peaceful humanoid race, they are technologically advanced, having space travel and some knowledge of the existence of other alien species.

2250 - The Storm

Didymus is caught in the path of a freak meteor storm resulting in multiple large surface impacts. Luckily no major population centers suffered a direct hit however there are concerns about the dust and debris launched into the upper atmosphere from the impacts.

2255 - Fallout

Dust and fallout from meteor impacts five years prior have a larger environmental effects than the Pelarian scientific community had first speculated. Sharp declines in crop yields are cause for concern, as well as a rise in respiratory and immune health issues globally, have scientist scrambling for answers.

2300 - Bleak Outlook

After decades of cleanup efforts using massive atmospheric processors, the first signs of environmental stabilization are seen. Reports of public health issues begin to trend downward, however, despite improving air quality, global climate changes still continue to move in an alarming direction with crop yields and wildlife numbers dropping steadily.

2320 - At The Core

Pelarian scientist determine that the climatic changes, and recent significant increases in seismic activity, are due to changes in the planet core causing polar magnetic fluctuations.

2335 - Taking Shelter

With severe shifts in climate and frequent devastating earthquakes Pelarian society approaches a critical collapse. Some of the population begins to move off-world to a number of space stations and a temporary colony on the planets moon. Unfortunately dwindling resources and collapsing social structures makes those able to defect a very limited few.

2342 - Buried Threat

Scientist researching the causes of the drastic environmental changes on Didymus make a startling discovery. The planets core is indeed being changed but the cause is no longer a matter of academic speculation. The discovery of a vast network of machined tunnel reveals an alien technology buried deep below the planet surface. This alien hardware is using the planets core to power some massive machine that is devouring the planets raw resources from the inside out. It is believed that the meteors that had bombarded the planet years prior were actually the seeds for whatever this thing was.

2350 - From the Depths

After the discovery of a massive alien machine devouring the heart of their planet, several attempts are made by the Pelarian militaries to stop the alien technology and eventually the mysterious invaders respond. Hordes of mechanical creatures erupt enmass from the impact craters formed almost a century prior. The mechanized plague spreads across the planet devouring resources and slaughtering the Pelarian population.

2351 - Those That Survived

In a mere matter of months the surface of Didymus is stripped clean of resources and life. The Pelarian population is decimated by this nightmarish alien threat and those that escaped into orbit, and to their moon, are last of their race.

2378 - Desperate Measures

Having lost their home world, and all but a fraction of their civilization remaining, the Pelarian desperately venture out into the galaxy. It isn't long before they encounter another humanoid species with shockingly similar biologies. With few resources and no previous communications with alien races, the Pelarian begin to scavenge, and eventually raid, the resources of these new aliens.

2385 - Brotherhood Encounter

After years of minor conflicts, with what is believed to be a small Pirate Clan group using alien tech, resulting in ship and resource loses. Brotherhood forces track a raiding party from a Scientia outpost to a moon in a nearby system. They are shocked to discover that the culprits are in fact not the Clans, but a previously unknown alien race.

2387 - Sleepers Close

After discovering the Pelarians and learning of their desperate plight, negotiations between the alien race and humans began. While some of the displaced Pelarians rejected the idea of trusting humans, the majority of them gave into offers of supplies and trade. As well Scientia scientists become acquainted with the Pelarians history and how they lost their home. Noting the similarities between the Pelarian accounts, and evidence from various other dead planets on record, it was quickly concluded that the Pelarians had encountered the mysterious Sleepers. An expedition to Didymus confirmed the Sleep connection, except this time the machines left behind in the hollowed out planet were not yet cold. Research began immediately.

2395 - Breakthrough

After several years researching the now dead World of Didymus, Lumus scientist make a breakthrough and devise a way to track signals they believe are used for communications by the mysterious alien force known as the Sleepers.

2400 - One Step Closer

In the typical mix of Scientia excitement and Brotherhood scepticism, it is announced that communications from an alien species, suspected of being the infamous Sleepers, had been intercepted and the profoundly complex communications had been deciphered.

Discovery of the Sleepers over 200 years prior was the catalyst for humanities biggest push into the stars. Now the Sleepers had a name. Cross referenced from the various ancient alien tongues and coming from Toa, the oldest known language in the Universe, Soolawtheen Agrameesus, meaning The First Shadow.

The Pelarian

Location

  • Didymus (Did-ee-mus)
  • System: Milagro
  • Galaxy: Vigilem (NGC-1291)
  • Galactic Group: Eridanus

Biology

Pelarian biology is extremely similar to that of Humans. As aside from variations in cellular decay during the natural aging process Pelarian physiology and systems function the same as humans and there are no other obvious outwards physical differences.

As well, internally there are some minor differences in organ structure including: a slightly higher blood oxygen, and a tri-lobed brain structure, and a single kidney.

Culture

Pelarian culture was relatively peaceful with steady technological advancement and a progressive social structure. They were roughly equivalent to Human society on Earth around 2100s. However after their population is decimated by an alien threat, their remaining population is forced to abandon their homeworld and take refuge on a moon elsewhere in their solar system.

Having lost their home world, and all but a fraction of their civilization remaining, the Pelarian desperately venture out into the galaxy. The toll on their civilization was great, splintering the survivors into several factions and turning the once prosperous and peaceful race into scavengers, raiding human colonies throughout several systems.

History

2250 - Didymus is caught in the path of a freak meteor storm suffering multiple large surface impacts. Dust and debris launched into the upper atmosphere result in a number of ever worsening environmental declines.

2335 - With severe shifts in climate and frequent devastating earthquakes Pelarian society approaches a critical collapse. Some of the population begins to move off-world to a number of space stations and a temporary colony on the planets moon. Unfortunately dwindling resources and collapsing social structures makes those able to defect a very limited few.

2342 - Scientist researching the causes of the drastic environmental changes discover an alien technology buried deep below the planet surface. This alien hardware is using the planets core to power a massive machine that is devouring the planets raw resources from the inside out. It is believed that the meteors that had bombarded the planet years prior were actually the seeds for whatever this thing was.

2350 - Several attempts are made by the Pelarian militaries to stop the alien technology and the mysterious invaders respond. Hordes of mechanical creatures erupt enmass from the impact craters formed almost a century prior. The mechanized plague spreads across the planet devouring resources and decimating the Pelarian population.

2378 - Having lost their home world, and all but a fraction of their civilization remaining, the Pelarian desperately venture out into the galaxy, encounter another humanoid species with shockingly similar biologies. With few resources the Pelarian begin to scavenge, and eventually raid, the resources of these new aliens.

2387- After years of minor conflicts, with what is believed to be a small Pirate Clan group using alien tech, resulting in ship and resource loses. Brotherhood forces track a raiding party to discover that the culprits are in fact not the Clans, but a previously unknown alien race. After discovering the Pelarians and learning of their desperate plight, negotiations between the alien race and humans began. While some of the displaced Pelarians rejected the idea of trusting humans, the majority of them gave into offers of supplies and trade.

Politics

The Pelarians have strong political ties to the Lumus, although with very little to offer, the relationships is mostly that of accepting aid.

Their alliance with humans further split their already fractured culture resulting in a number of internal conflicts. The bulk of the Pelarian civilization supports the Human connections and work to rebuild their society. However several factions continue their history of raiding and scavenging. For the most part the behavior is tolerated by the Lumus and Brotherhood as it is a minor annoyance, allowing the Pelarians to work out their differences on their own.

Pirate Clans

Home

Homeworld: Various
System: Various
Galaxy: Milky Way

Biology

Human, nothing particularly special.

Culture

The inner workings of the Pirate Clans is a fairly typical criminal structure. Clans vie for power and control over territory. They increase their influence through corruption and violence. Most of the Clans are involved in the trafficking of dangerous and illegal goods such as drugs, prostitution, and even Illumination scams.

History

The origins of the Clans can be trace to former WSO Scientist Timothy Dalton. After violating intergalactic terraforming regulations conducting an unauthorized experiment that resulted in the deaths of 124 people, Dalton and his crew became fugitives. Over the years as the Gaian War drew resources away from the outer colonies Dalton slowly, and violently, gained influence and power and in 2183 headed the third largest crime syndicate in the galaxy.

After the Exodus from Earth the outer colonies of the Milky Way were on their own and the Clans gain further control. Over the decades of constant conflict for territorial control nine major Clans ruled over the Galaxy.

In 2247 oppressed Nomad colonies in the Draco-Tao system reached out to the Milky Way for aide in their rebellion. The Clans saw an opportunity to establish a foothold in Draco-Tao. After several years of conflict with Imperium and Brotherhood forces the bulk of the Clans were run out of Draco-Tao.

Politics

The Clan political structure is less official as it beneficial. Dominance over territory is almost entirely based on military might. This is not to say there is no law. There is a loose code of honor that is followed by all Pirate Clans that serves to subvert complete chaos. Violations of this code are collectively punished, and the punishment is always death.

There are still free zones in the Milky Way, planets and systems the control vital resources allowing them to afford neutrality.

Process Of Illumination

In 2160 Pratt Groom, a leading Neurobiologist, along side Professor Emory Toffton pioneered the technology to record thoughts and memories from brainwave patterns. Their developments became the foundation for Intuitive Neural Simulators (INS).

Groom set out to capture the very essence of a person. He wanted the ability to escape flesh and bone and achieve immortality. To this end Groom partnered with Artificial Intelligence expert Emory Toffton. After 17 years of development Groom and Toffton introduce “Illumination”, a process to translate and store human consciousness as living data.

Illumination is not simply making a copy, it is a complete mapping and deconstruction of the conscious and unconscious mind of an individual. Every aspect of the person is processed and transferred into a data construct specifically designed as an exact parallel of the subjects neuro pathways. Every memory, every emotion, every sight and sensation is reconstructed in an artificial duplicate of the persons brain.

Once transferred the subject is fully aware and has all their memories. They are able to interact via a holographic avatar and use various sensory inputs embedded in the system to give them the ability to see, hear, smell, taste and touch. Toffton’s incredibly elaborate construct even translates the system diagnostics data into the equivalent information that the brain would have received from involuntary processes such as respiratory and cardiovascular systems.

Personal Shield Technology

Developed by Dr. Reuben McIntyre, the pioneer of personal force field technology.

By manipulating a particle source between two charge nodes McIntyre’s device produces a disruptive field. This field is capable of diffusing or nullifying most energy based weapons by dispersing incoming charged particles across the field. High velocity projectiles are also defeated due to the effects of magnetic compression. Larger projectiles are deflected and smaller objects are vaporized upon interaction with the field.

The size of the system and power source determine its effectiveness. Combat field units are often powered by portable XEM cores and provide extended protection. Smaller units offer limited protection against weapons but are very effective against radiation and other environmental hazards. These are commonly used on scientific research expeditions.

As successive versions became more powerful and less cumbersome, personal defense shields were used more in scientific fields. They however never proved effective for military purposes until 2168.

Pangaea Space Complex

Pangaea

Artist: CAK1776 on deviantart.com

In September of 2120 Quandry Industries, the leader in space technologies during the orbital boom, announced plans to build a massive ever expanding space complex named Pangaea. By 2142 the newly opened Pangaea had already reached a population of 100 million and was expanding rapidly hitting 300 million by 2159.

The Pangaea space complex was perhaps one of the greatest engineering marvels of all human history by sheer scale alone, and certainly by planned sustainability. Aside a few resources and construction materials, the station was almost entirely self-sustaining. It was just as impressive of an social engineering feat as well. Between 2140 and 2160 Pangaea was considered the closest to a Utopian society that humanity had ever come, or was capable of. The poet Arthur Knight described it best in his famous 2152 poem titled Pangaea:

History has dreamed of heaven since man was first able to prattle tales to wide-eyed transfixed children in flickering fire light. Since agreeable scribbles allowed stories to be scribed and passed between wondering peoples. Since we conceived of our capacity to shape and shift, by our will, the world – we have dreamed of a heaven. The reward for the beneficial deeds of our minds, and the reprieve from our struggle against natural binds. We as one dreamed of Pangaea; and as I stand on ground crafted of those dreams and stare out over the bend of blue that I am no longer bound to, I weep that I have lived to know heaven. To see a population live by hand and heart and the unshackled instinct of compassionate cooperation. To see the potential met to not rape to reap, and not sully to sow; and to see the lust for abundance abolished by the knowledge of sustainable need. I stand abroad the broken limit of sky on the fringe of infinity, and I wonder what dream of man, in kind, will be conjured and conquered next.

However, during the Gaian war from 2168 to 2178 life on Pangaea was far from Utopian. By 2164 the station was already struggling to maintain its population of now over 900. This population explosion was fueled by people fleeing the planet out of concern over violent terror attacks by the Earth-is-Home extremist group Children of Gaia. On January 2nd 2166 Pangaea officially hit the 1 billion mark. Near the end of the war, approaching a population of nearly 3 billion , resources were pushed to their limits. But still the ideal of Pangaea endured and through an overriding will of cooperation and strict rationing the population was sustained.

In 2179, after the fall of the UGC, the new Gaian authority declared that anyone not born on Earth was not of Gaia and therefore not human. The Gaian leader, Lea Warfel, ordered the extermination of the Pangaean population. Warfel’s desire was not satified however as Pangaea was liberated two months later on September 13th 2179 by the Brotherhood of Sol.

In the years after the Exodus the Gaian government had Pangaea destroyed, scattering it’s remains to create a vast debris field around the planet to prevent ships from LEAPing into orbit. To further discourage unwanted visitors they deployed mines throughout debris.

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