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LEAP Navigator

Introduction

LEAP Navigator is one of the most tested and critical professions in the three galaxies. With LEAP being the most frequently used method of travel and the overwhelming number variables to track for a successful LEAP, a LEAP Navigator has no margin of error. Any miscalculation, any overlooked variable or the slightest lapse in judgment can cost the lives of potentially hundreds of people.

To illustrate the importance of this role, the Navigator is the only member of a military crew – aside from the Medical Lead – that can override the decisions of a Commander.
Every year hundreds of thousands of candidates enter various academies to become LEAP Navigators. Only about 10% will ever achieve basic certification. Less than half of those will be accepted into advanced programs, and less than 1% of Navigators will ever earn Fleet status.

A good Navigator will need exceptional analytic abilities in order to make split second decisions. You will need an advanced aptitude for maths to be able to make LEAP vector and field attenuation calculation adjustments if the navigational systems were to go offline. Most importantly, you must be willing to take responsibility for the lives of your crew and demonstrate the character required for your crew to place their trust in your abilities.

Navigator Ranking

Certified LEAP Navigator

A certified LEAP Navigator is qualified ONLY to monitor and control LEAP gate traffic. Those that don’t move on to advanced programs will mostly end up as a LTC Agent (LEAP Traffic Command) directing incoming LEAP traffic or debris tracking.

Navigator Third Class

Upon graduation of an advancement program a Navigator 3rd Class is qualified to perform Charted LEAPs. While eligible for a crew posting, postings for N3s are limited. Most end up navigating haulers and mining vessels, solo or with minimal crews, in order to gain LEAP experience.

Navigator Second Class

A Navigator 3rd Class has a minimum of 500 successful Roaming LEAPs logged. An N2 is cleared to perform both Charted and Uncharted LEAPs. A few might be recruited to low profile crews in the Imperium or Scientia, however most will end up in Public Transit running short hops between planets or crewing luxury vessels for the wealthy.

Navigator First Class

A Navigator 1st Class has a minimum of 1200 successful Roaming LEAPs logged. With full LEAP clearance N1s are the most likely to be recruited into high profile crews. Some will be recruited into Civis colonization fleets. The best will find their way onto exploration crews destined to chart new regions. The best of the best will be recruited into military service by the Imperium Arma.

Fleet Navigator

A Fleet Navigator is part of the fleet’s Flagship crew and in charge of coordinating LEAP activity across the entire fleet. There is no minimum LEAP quota to earn a Fleet Navigator position, however most have years of experience and thousands of successful LEAPs logged. With potentially thousands of lives depending on them, only the elite with perfect records ever earn this rank.

LEAP Navigation

  1. The Navigator feeds destination data into the navigational systems and calculates LEAP field size and density.
  2. All vessels move into LEAP formation and all ships, with the exception of those clearing the LEAP zone, come to a complete stop. The precise destination vectors for all ships must be plotted so for safety all vessels must stop.
  3. The LEAP drive is engaged and Nueon Particle Sinks begin to charge. The length of this process depends on the power input, LEAP drive capacity, and target size and density of the LEAP field. As the particle sinks charge the Navigator plots Gap Vectors and constantly monitors local and destination conditions.
  4. Once the Nueon sinks have reached the target charge the Navigator orders a final check that all vessels are in LEAP formation and at full stop and initiates the LEAP field.
  5. Stabilized Nueon particles expand out from the sinks and form the initial LEAP field. As the LEAP field reaches Point of Commitment the Navigator makes final local and destination assessments and plots final vector data.
  6. LEAP is initiated.

The preceding is the standard steps in a typical LEAP. The main variation in the process is in acquisition of the destination data.\

Charted LEAP

A Charted LEAP is one in that the destination is known and monitored by a manned LEAP Command center or previously established remote probes. This includes both gated and roaming LEAPs.

Uncharted LEAP

Uncharted LEAPs into previously uncharted regions. Before the LEAP can be plotted LEAP probes are launched to the proposed destination the gather data. Probes are typically launched beginning 60 hours prior. The Navigator interprets each probes incoming data and determines where to send each subsequent probe in order to get the most comprehensive data on the potential destination.

Blind LEAP

A blind LEAP is a last resort protocol only. The navigator engages the LEAP drive and charges a field sufficient for escape at a minimum distance. Space is vast but not as empty as commonly thought. The odds of LEAPing into a planet, a sun, or more likely a nebula, are higher than one might consider.

LEAP Translocation Technology

Principles

LEAP technology operates by saturating an object with harmless Nueon particles within a translocation field. The Nueon particles disrupt the harmonic bond within the objects atoms so that when the translocation field is collapsed all matter inside the field is forced out of the boundaries of our universe. Then, following Hawking’s Inter-Universe Resonance Theory, the object instantaneously shifts back into our universe at a different position in space. The intensity of the field before collapse determines the relative distance of the LEAP, and the point of collapse in the field determines the LEAPs directional vector.

LEAP-MechanicsMechanics

  1. The LEAP Gate or LEAP Drive generates a translocation field by coaxing Nueon particles into a stable quantum state around the initiation point. As the field grows it displaces Zero Point Energy creating an area of low energy density inside the field. All matter inside the field is saturated with the stabilized Nueon particles altering its atomic resonance frequency and bringing it out of sync with our Universe.
  2. When the desired field size and strength is achieved it is precisely collapsed. As the surrounding higher density Zero Point Energy rapidly expands into the low density void created by the field it forces all matter inside the field out of our Universe.
  3. Once outside our Universe the Atomic Resonance Frequency of the matter, no longer influenced by the translocation field, stabilizes and is forced BACK into our Universe, reemerging in a new location relative to the force and vector in which it was ejected.

Field size is controlled by regulating the LEAP Drive’s energy output. When energy is fed into the field at a constant rate the field size remain constant while the Nueon density inside the field increases. The LEAP field can be expanded by lowering and rapidly increasing the energy output of the LEAP Drive. The resulting energy waves force the captured Nueon particles outward expanding the LEAP field and reducing its density. This process is called “Pulsing” and must be precisely regulated as to not destabilize the LEAP field.

It is unknown where LEAP’s matter goes once outside our Universe. To this date there has been no successful experimentation in Inter-universal probing.

Brief History

August of 2061, the think tank turned technology firm Quandry Industries, engages the 71 year old Hawkings to complete his work on Inter-Universe Resonance Theory. Specifically Quandry was pushing to develop a translocation technology code named Slipstream.

On September 7th 2072, at a Quandry research facility, an egg is successfully transported from a test chamber into the wall of an adjacent lab thirty meters away. Within a matter of months the Slipstream team were transporting objects all over the Quandry compound. The new system operated with such precision that for a final demonstration Hawkings is said to have had a ham and cheese sandwich transported directly into his stomach. The project officially becomes LEAP (Linear Exchange of Absolute Position) and is immediately put into production.

The first LEAP gates are put into service on September 13th 2074 and successfully transport a Boone shuttle and its crew from Earth orbit to just inside the Mars orbital plane. The 78 million kilometer journey took approximately .3 seconds. Within the year EDI was positioning LEAP gates throughout the solar system dramatically cutting the long term costs of maintaining the EDI detection network as well as allowing for expansion far beyond its current range and a new era of space travel had begun.

Generations

GenerationEffective RangeNoted AdvanceYear
Gen1100 M/km2074
Gen21 B/kmImproved power sources2179
Gen31 LYNueon Sink Technology2145
Gen4 (Gate)10 LYArc Folding2153
Gen4 (Drive)Limited Only By Power SourceFleet mover2179
Beyond this point all LEAP advances occur outside the Milky Way
Gen5 (Gate)22 LYImproved effiency2210
Gen5 (Drive)Limited Only By Power SourceImproved charge rates2222
Nexus Gates1200 LYConstant charge gate systems2318
LEAP VesselUnknownExperimental ship that is essentially a huge LEAP drive powered by a Helio-Spike2398

2nd Generation

A steady supply of Helidyte from the Titus asteroid field gave new life to the tech sector. Companies no longer restricted by Helium shortages were able to realize the true potential of both XEM and QS reactors.

On July 14th 2129, Quandry Industries and Stellar Systems introduce the second generation of LEAP technology. The new gates generated larger LEAP fields allowing for the transit of larger ships and boasted a substantially increased range. The most advanced generation one gates had a max range of roughly 100 million kilometers. However, thanks to more powerful QS reactors, and more efficient methods of generating Nueon particle fields, Gen 2 gates had an astounding range of 1 billion kilometers. This would reduce the number of LEAPs between the Luna Chorda Moon base and Titus from 58 to just seven.

3rd Generation

April 16th 2145, Stellar Systems successfully tests the prototype for their third generation LEAP technology. The new system has two key advantages over previous versions. The first is an increased maximum range of 1 lightyear. The second was Dr. Candice Schwedock’s nueon particle sink.

Until now it was not possible to LEAP the Nueon particle source and the target object together. Variations in particle saturation between the two would result in endpoint divergence. Simply put, the target object would not exit the LEAP in one piece. Sections with differing nueon saturation would literally exit in different locations. The Schwedock’s Nueon sink regulated particle density so that a ship or station could generate a LEAP field around itself eliminating the need for an external gate.

With a large enough power core a LEAP field could be extended far enough around the source to affect everything in the surrounding area. Essentially turning the host ship/station into a massive LEAP gate. The downside was that increased power needs of the nueon sink meant longer cycle times between LEAPs and only vessels with very large power cores would be able to utilize the gate-less technology.

The ability to LEAP an entire command station with an accompany support ships opened new defense strategies for the EDI. The WSO was however more focused on the increased range. The organization was eager to explore deeper into the galaxy. A notion that worried many people.

4th Generation

Generation 4 LEAP marks the most significant shift in the technology since its invention. Using new improvements to particle sinks and reactor technology the new LEAP system, branded “Limitless”, promised to eliminate limits on LEAP travel. The drive had been tested up to 5 million light years, but unlike previous LEAP systems that had a maximum power capacity, Gen 4 did not. This meant that as reactor technology advanced, or as new power sources were discovered, LEAP ranges would potentially be limitless.

This enormous performance increase was almost entirely due to a new method of managing power generation in QS reactors, pioneered by Dr. Bo Kauppinen, called Arc Folding. The method effectively increased reactor efficiency by 300%. The downside was increased fuel consumption, and greatly increased LEAP charge times. For a maximum LEAP it might take up to 72 hours to generate sufficient power.

Generation 5

Gen 5 LEAP technologies feature performance improvements over previous generations but no significant changes in the technology. By Generation 5 LEAP standards were pretty solidly established and, aside from some ultra-long-range concepts and ongoing research into Inter-Universal theories, LEAP was considered the pinnacle of human achievement. Focus moved from LEAP to improvements in probe and sensor technologies to better facilitate exploration into new regions of the Universe.

Nexus Gates

In the early 2300’s as humans began to expand into Vigilem from Draco Tao, Nexus gates began to come on the scene. Nexus Gates use arrays of synchronized field generators to maintain an active and constantly charged LEAP field allowing for a higher field density and thus longer ranges. The array also meant there were no field charge times between LEAPs. The limitation was that each gate was locked to a specific destination so they were most placed in areas with steady high volume traffic between two points,

LEAP Vessel (Experimental)

With the intention of LEAPing to the furthest point possible in the Universe, a team of researchers from both the Scientia and Ferrum began constructing a vessel that is essentially a massive LEAP Field Generator with crew quarters. The ship, named Kujua, is proposed to be powered by a Helio-Spike tapped into an isolated star that will feed the largest LEAP field ever generated. It’s projected that it will take 58 years for the 150,000 meters wide LEAP field to reach Critical Density. If successful, the crew of the Kujua will emerge, after roughly a 12 second journey, in a part of the universe 10,000 million years old.

Advantages & Drawbacks

LEAP affords humanity near instantaneous travel to any point in the Universe with nano-scale accuracy. It is efficient, scalable, safe, and sustainable. It has been described as  “a technology that approaches near perfection in its utility” and there has never been a better transportation technology encountered to-date.

Short Distance Limitation

There is theoretically no limitation to how far you can LEAP given enough power. However LEAP Drives do have a Short Distance Limitation. The minimum distance of a LEAP is inversely proportional to the energy required to generate the LEAP field. For example; there is a minimum amount of power required to form a LEAP field to translocate a 30 meter long ship and concurrently the field will displace a minimum amount of ZPE determining the shortest distance possible for the LEAP. The larger the minimum field required, the longer the minimum LEAP distance possible. For this reason LEAP Gates are used for shorter distance LEAPs such as between planets and within solar systems.

When You Cannot LEAP

While LEAP travel is the overwhelmingly the preferred form of travel among human cultures, both in and outside the Milky Way, it isn’t the only method used. Indeed there are instances where it can’t be used. An example instances would be when a natural phenomenon hinders or prevents the collection of Nueon particles in a particular region, such as the asteroid belts in the Callico system.

There are also instances in which certain cargo cannot be LEAP’d. Any technology that itself that actively generates a LEAP field cannot be LEAP’d until it is disengaged and purged of any Nueon charge. For example ANT Systems for building or repair must be disengaged before a LEAP (Medical ANTS are not affected). Some cargo cannot ever be LEAD’d such as active LEAP gates and LEAP Drive cores, as they can never be fully purged of their Nueon charges after long time use. In these cases alternate transportation methods are required.

Logistical Concerns

There are also some logistical considerations when using LEAP Drives. LEAP Navigators need to have detailed data on their current surrounding and their destinations to prevent potential catastrophes. The LEAP itself may be near instantaneous but there is a lot of preparation and planning leading up to the point of LEAP.

Destination Variables are one of the primary concerns of a LEAP Navigator. Intersecting with matter at the destination is unavoidable, however while small objects are vaporized or integrated by internal ANT Systems, larger intersections can be disastrous. Probe data and Communication with the Destination’s LEAP Command Centers is vital. Because of this protocols dictate that large LEAPs are received outside of planetary orbits to reduce potential intersections with orbital debris. As well “Blind LEAPs” are rarely ever performed and only in cases of extreme emergency.

Another common concern are “Hitchhikers” referring to unwanted matter that might exist within large LEAP fields, such as when LEAPing fleets. One example would be traveling gases, when LEAPing from within a nebula, that might react badly with matter at the destination. Another example would be hitchhiking asteroids LEAP’d along with a fleet into the orbit of a planet and subsequently caught in the planets gravity becoming a potentially deadly meteor. This particular concern is why regulation requires that Mining vessels coming from asteroid belts are received far outside planetary orbits.

Critical Density

As well there is a theoretical maximum Nueon particle density possible within a given field size, this is referred to as Critical Density. While this limit has never been reached it is theorized, and can be mathematically shown, that if the Nueon particle density in a static (non-expanding) field exceeds 89.92222% ZPE displacement, there will longer be enough local zero point energy to maintain resonance and field will become unstable and uniformly disperse the contained matter in all directions.

Non-Uniform Fields

If the energy output is not strictly regulated and particle sinks are not precisely calibrated it can result in a non-uniform LEAP field. Such a field would have pockets of high and low densities and when collapsed would LEAP matter irregularly. The result would be matter in the field being ripped apart and sent to different locations. This has never occurred beyond the initial testing phases of LEAP technology and with current Nueon Sink technologies it is a near impossibility.

Point Of Commitment & Uniform Dispersal

When generating a LEAP field there is a point in which the field can no longer be safely dispersed, this is referred to as the Point Of Commitment. At the POC there is no possible way to re-normalize ZPE within the field so a LEAP MUST occur.

Beyond the POC if the field stability is compromised in any way it will result in Uniform Dispersal LEAPing all contained matter in the field in all directions essentially vaporizing it. There have only been 3 instances of Uniform Dispersal in the entire history of LEAP technology. Two were the result of catastrophic LEAP drive failures during extreme conditions, and one due to operator error during a long distance LEAP experiment.

Lumus

Home

Homeworld: Solum
System: Sol
Galaxy: Draco-Tao (NGC-1300)
Constellation: Eridanus

Culture

With the majority of the population on Solum originating from Pangaea it’s not surprising that many continued the values and traditions of their former society. Lumus culture emphasizes the importance of the interconnectedness of community as well as intellectual advancement.

Given the number of people, rate of growth, varying beliefs, and vast range, the Lumus political and social system is incredibly diverse and complex. However in the broadest sense, Lumus society is comprised of three groups.

The Lumus Imperium evolved from the temporary government formed on Solum after the exodus from Earth. The new governing body, known as the Imperium, was extremely effective and popular. It was not merely a government, but a subculture unto itself. Over time the people of Solum came to identify themselves collectively as the Lumus, and the Imperium was recognized as the established authority.

The Lumus Scientia are almost solely responsible for the technological advancement of Lumus civilization. They are also responsible for the scientific and intellectual development of society as a whole. The Scientia as a society are larger, and in some aspects more powerful than the Imperium, however they lack political drive. For the Sciencia it’s all about the science.

The Civis are a class, not below the others, but without a specific charge. They include anyone that is not part of the Scientia or Imperium societies. The Civis make up the bulk of Lumus society and as such the bulk of Lumus agriculture and industry.

Each segment of Lumus culture plays its role in achieving the single overriding principle of Lumus philosophy; that it is the destiny of mankind to spread throughout the universe.

History

After the exodus from Earth in 2181 humanity settled on its new home-world of Solum. After a period of adjustment and restructuring known as the Second Renaissance, the Lumus aggressively pushed further into the stars.

By 2230 they were establishing colonies, outposts, and trade routes throughout Draco-Tao. They grew so fast that they quickly exceeded the Brotherhood of Sol’s resources to protect them. This led to conflicts between the Brotherhood and Imperium leaders that became a factor in events leading to the War with the Pirate Clans from the Milky Way .

Lumus expansion continued at a steady rate until about 2247 when Pirate Clans used the Nomad rebellions to get a foothold in Draco-Tao. The Clans slowed Lumus colonization but not by much. By 2275 the population had reached 20 billion and the Imperium had their eyes set on a whole new galaxy.

In 2278 the Imperium began their expansion into the Karora sector and the Vigilem galaxy where they finally made contact with an intelligent alien race.

Politics

Most Lumus colonies maintain their own local governments to handle day to day issues and there is very little interaction by the Imperium. At the local level colony governments range from democratic to dynastic. There are no rules pertaining to government structure as long as the general mandates of Imperium law are followed.

The Imperium itself is comprised of political groups called Families. Each Imperium Family is made up of representatives from various Civis planets and sectors, with members all vying for power and influence over the Imperium High Council. Anyone can choose to join a Family and work their way up the ranks in hopes of reaching the Imperium High Council. Representatives remain in power for as long as their Family continues to support them.

The Scientia bypass the Family structure and have their own elected group that represent them as a whole in the Imperium directly.

Imperium Insignia

The Lim-nytes

Location

  • Homeworld: Creat (Kreet)
  • System: Cy (Cee)
  • Galaxy: Magna Spiralem (NGC-1232)
  • Constellation: Eridanus

Biology

The Lim-nytes are humanoid in appearance with an average height of 2 meters. They also have very similar biological systems and organ structures as humans, with the exception of the reproductive system. Only 1 in 50 Lim-nyte are born expressing a gender. Those that are born as male or female are segregated into specially protected colonies and treated as royalty.

This behavior is due to the fact gendered Lim-nyte can only reproduce once, and during the reproduction process they are extremely dangerous. In order for the Lim-nyte female to conceive the male must produce a specific hormone during mating. This hormone is toxic to the Lim-nyte, and the male dies shortly after mating. The female is immune to the birth hormone during the entire gestation cycle, however as soon as she gives birth her body succmbs to the poison.

This event is called, O’dla cheih davhena (Ode-la-shay-dav-heh-na) which translates to “the giving of life”, and is a globally shared cultural ritual of the Lim-nyte.

Culture

The Lim-nytes (Lem-nee-its) are a fairly primitive race roughly 30,000 years old. Technologically they are the equivalent of iron-age humans. However while the Lim-nyte may live in villages and still be using beasts of burden to drive their primitive industries, their knowledge of space is very advanced.

The Lim-nytes are more than aware that there are beings on other planets and that these beings possess greater technologies than their own. This knowledge has greatly shaped their civilization.

Lim-nyte civilization is complex with many societies spread across the planet, each with their own system of government, cultures, and languages. And each of them revering one or more of the five alien races they have encountered as deity. Not so much in the sense of being all-mighty beings like Gods, but rather than as role models, influencing the direction taken by various Lim-nyte cultures in their sciences and philosophies.

The largest most advanced Lim-nyte society is by far the Diezen. The Diezen have a place of reverence for all five of the alien races, but the Cysti hold the highest place of honor. As such Diezen society is dedicated to bringing peace to all Lim-nytes. This endeavour that has yielded only moderate success among the Lim-nyte that follow the influence of the Mord and Aran.

History

The Lim-nyte civilization, having developed written language very early, has an exceptionally detailed historical record. Most of their history is fairly typical. They began as small nomadic tribes, there were a number of wars and natural disasters, as well as periods of enlightenment.

The Lim-nyte creation mythology has become a particular point of interest human researchers. “In the beginning there was a void. And then the Tihen (Tee-hen), or Gods, wept the world into existence. The Gods then planted the seeds from which the Lim-nytes sprang.”

Politics

By far the Cysti have the most influence over the Lim-nyte, but the Aran do not rank far behind. Creat is a resource rich world and the Lim-nyte are utterly defenseless against an attack by an advanced race. That is, if not for the Aran.

The Aran have deemed Creat a protected world because of a particular gemstone found only there. The Nova Stone is a rare and beautiful mineral deposit highly valued among the Aran ruling class. Surprisingly this has not led to exploitation of the Lim-nyte or the natural environment of Creat by the Aran due to the Aran cultural beliefs surrounding the stone. Instead Aran representatives receive the stones as gifts by the Lim-nyte during an annual festival honoring them.

The Mord also frequently visit the Lim-nyte, though it seems to be merely to antagonize the Aran.