Humable Range

The Humable Range is a scale applied to habitable planets. It takes into account various aspects of the planets ecology and the fragility of its ecosystem to determine the colonization risk.

Despite out best attempts, human introduction into an environment is always destructive to some degree. It is expected that during the first five decades of colonization of a new world that a number of native species will be lost. As well a number of humans. This is called Colonization Loss and is simply an accepted part of the process, but every attempt is made to keep it to a minimum. Younger ecosystems may be unable to adapt to a new outside species and would eventually collapse over decades. as well many worlds may be chemically and environmentally perfect for humans but their ecology might not be. In order for humans to thrive we must be at the top of the food chain. Planets with high ratios of large predators among the wildlife aren’t suitable for colonization. Ultimately we’d end up killing off the top level predators that were a threat to us and thus irreparably upsetting the ecosystem.

When a new world is found probes take samples and thousands of factors are considered. The outcome of these tests determine a planets Humable range. It’s a very narrow window. Planets in the range of 1 to 3 are too delicate for successful colonization, with planets at the low end being even too sensitive to risk any human contact. Planets that fall in a Humable range of 7 to 10 are far to volatile or ecologically hostile for humans to survive. A perfect planet will be a 5, with room on either side. A 5 will be a planet with an established and robust ecosystem that can handle some loss due to the introduction of a new species. Also one where the plant life is mostly non-predatory, meaning everything that grows isn’t poisonous. Most importantly a planet where the top level predators are not big enough to eat people like snack poppers.

Heaven System

Located on the fringes of Draco Tao, Heaven is a binary system consisting of a primary yellow dwarf star called Heaven and a companion brown dwarf called Hades. The system is located in a vast star nursery called the Hellhound Nebula and in some ways is still in the middle of forming, it still had vast visible rings on dust and materials orbiting around Heaven beyond the orbit of Hades, infact the only safe area to LEAP is in area immediately surrounding Hades which contain the system only formed worlds the Planet Sentina and it moon Braveheart.

While young and volatile the system is a treasure trove of riches and is a magnet for traders, fortune hunters, and adventurers from three galaxies. Sentina with it moon Braveheart while technically in orbit around Hades is virtually locked in position by the conflicting gravity wells of both stars, (it would take 100,000 years for Sentina to orbit Hades at it present speed) These Conflicting Gravity fields has created an area of stable, debri free space that permits LEAPs to take place,, making Sentina the center of activity for mining activities but also a Lumus Stronghold, the vast asteroid belt make approaching the system with almost any other FLT almost impossible and even at sublight speeds a extremely dangerous Voyage.

The Planet Sentina itself is totally lifeless other than what its inhabitant has placed mostly in underground and domed communities with it Capital Congress being the largest and most visible city mostly because of it vast Dome, Most of it’s population called Sentinas live in orbit or on the Mining collectives scattered around the system. Most Mining Collectives are only accessible by the use of LEAP gates that have been set up, the location of the Collective made safe with great effort.



First discovered in an impact crater on Mars in 2101, Helidyte is a mineral compound that when exposed to Nitrogen decomposes releasing high levels of Helium. With both XEM and QS reactor technologies requiring vast amounts of Helium the mineral held great potential as a fuel source. Unfortunately all that existed was a 12 gram sample.

With the Helium shortage on Earth a mining expedition was started aimed at the red planet to see if they could find more Helidyte. The operation however never made it to Mars as large deposits of Helidyte were identified in the Kuiper Asteroid Belt in 2118. This discovery led to the establishment of the Titus Mining Colony and the Luna Chorda refining complex on the moon in 2122.

Helium extraction from Helidyte was a boon to Earths tech industry leading to significant advancements Quantum Static power generation which in turn led to advances in other high energy technologies such as LEAP.

After the Exodus 2179 humanity is slip between two galaxies. In Draco Tao on humanities new home world of Solum there was no longer a Helium shortage however Helidyte remained a critical element in energy generation until 2230. It was simply more efficient transport and refine Helidyte than to handle Helium itself. After 2230 many colonies moved to solar power or localized Helium extraction but Helidyte was still needed for ships and space stations. In the Milky Way Helidyte is still a high value commodity in the outer colonies but is no longer used on Earth.


Helidyte is a gray brittle shale-like mineral. Raw Helidyte breaks down rapidly when exposed to Nitrogen producing Helium 4 and Beryllium nitride as a byproduct.

Hope – Planet

The Planetoid Hope is truly a unique destination in the Draco Tao galaxy and stands as a monument to its creator, Jadelyn Rensyn, the famous architect from the Imperium home world of Solum. Terraformed according to Rensyn’s exact instructions it was built to mimic ancient earth from the 20th century of which Rensyn was obsessed.

Hope is also the location of the infamous foothold disaster where it came under Clan control in 2261. It remained in Clan control, even for some time after the Armistice treaty in 2270. It was eventually abandoned in 2375 and sat uninhabited for two decade until in 2401 it was used to exile roughly 400 unsanctioned androids.