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Didymus

Located in the Vigilem galaxy the planet Didymus is home to the Pelarian species. A peaceful humanoid race, they are technologically advanced, having space travel and some knowledge of the existence of other alien species.

In 2250 Didymus was caught in the path of a freak meteor storm resulting in multiple large surface impacts. Luckily no major population centers suffered a direct hit however there are concerns about the dust and debris launched into the upper atmosphere from the impacts.

Dust and fallout from meteor impacts have a larger environmental effects than the Pelarian scientific community had first speculated. Sharp declines in crop yields are cause for concern, as well as a rise in respiratory and immune health issues globally, have scientist scrambling for answers. Eventually Pelarian scientist determine that the climatic changes, and recent significant increases in seismic activity, are due to changes in the planet core causing polar magnetic fluctuations. 

In 2342 Scientist researching the causes of the drastic environmental changes on Didymus make a startling discovery. The planets core is indeed being changed but the cause is no longer a matter of academic speculation. The discovery of a vast network of machined tunnel reveals an alien technology buried deep below the planet surface. This alien hardware is using the planets core to power some massive machine that is devouring the planets raw resources from the inside out. It is believed that the meteors that had bombarded the planet years prior were actually the seeds for whatever this thing was.

After the discovery of a massive alien machine devouring the heart of their planet, several attempts are made by the Pelarian militaries to stop the alien technology and eventually the mysterious invaders respond. Hordes of mechanical creatures erupt enmass from the impact craters formed almost a century prior. The mechanized plague spreads across the planet devouring resources and slaughtering the Pelarian population.

In a mere matter of months the surface of Didymus is stripped clean of resources and life. The Pelarian population is decimated by this nightmarish alien threat and those that escaped into orbit, and to their moon, are last of their race.

Dreams Of Heaven

Hosted By: Katey Haystack & Denim Robonaught

Role Play: Dreams Of Heaven

Colonization

2238. At the beginning of the Lumus push to expand into Draco Tao the Imperium Council decided that a golden colony was needed. A model for all coming colonies to aspire. The planet Sentina and its moon, Braveheart, would become this monument to human expansion.

Sentina was rich in resources and several mining outposts were established to support colonization. The environment however, while have an unparalleled ethereal beauty, was harsh and toxic. A grand dome was designed and built. At the time the Sentina Dome was the largest single habit structure ever constructed, spanning 80 kilometers.

After a decade Sentina had become a thriving colony with vast transport lines to export raw materials and resources. It was also a prime transportation hub, given that its thin atmosphere allowed for ultra-low orbit LEAP, and the home to the system’s government.

While Sentina had to be tamed tamed for humanity, it's moon Braveheart and a nearby planetoid, designated Hope, were perfect environments for colonization. Braveheart became a near utopian paradise with endless beaches, natural beauty and luxurious living conditions. Hope became the pet project of renowned architect, Jadelyn Rensyn. Rensyn created a city reminiscent of a late 20th century Earth, the ancient home of humanity being a childhood obsession of hers.

These worlds were a shining example of what humanity was capable of achieving and became referred to collectively as "The Dreams of Heaven". They became the home of many prominent figures in Lumus society including the Roberts, Brandi and Cepheus families.

Split Council

By late 2250 much of the galaxy was focused on the controversial conflicts between the Imperium and the Nomad groups, and later the arrival of the Pirate Clans from the Milky Way. Sentina was home to a number of Nomads and political lines began to divide the Sentina Council.

On one side were those that empathized with the plight of the Nomads, wanting to take in refugees and survivors from the Clan invasions, while on the other side there were those who felt that the Nomads had written their own faith in defiance of Imperium rule, and wanted to drive them out of Heaven in order to stay clear of potential conflicts.

As power shifted back and forth in Council so did the status of the Nomad population. At the worst of times their public rights were restricted and at the best of times they were only mildly discriminated against, but seeing as how Nomad civilization outside Heaven was being decimated by the Clans, matters for them could have been worse.

Foothold Disaster

2261. A squadron of Pirate Clan ships LEAP into Hope's orbit. The attack was clearly planned when security forces and heads of Council were attending annual ceremonies on the home planet of Solum. Clan forces overrun the planetoid gaining a foothold in the Heaven system.

As Heaven security forces return they go head to head with the occupying Clan and for as hard fought the battle may have been, they were simply no match for the Clan brutality. In the battle the Roberts family flagship, Sanctity was severely damaged in the crossfire killing almost everyone on board. Only the family patriarch, David Roberts, and a few crewmembers survived.

Also killed in the conflict is the Sentina Council President, putting the still grieving Roberts in charge of the Sentina Council along with the daunting task of brokering some kind peace with the invading Pirate Clan. If any good came from this tragedy it was that it reunified the population of Heaven. The Lumus and Nomad could put their differences aside for a common enemy.

As it turns out, the occupation of Hope by the Pirate Clan may have been more of a blessing than anything else for Heaven. The occupying Clan was very powerful and their presence kept the more opportunistic Clans at bay during most of the Clan wars.

War Ends

David Roberts peacekeeping skills and the standing harmony among the Lumus and Nomads on Sentina had maintained Heaven’s peace amid the turmoil in the rest of the galaxy. With the end of the clan wars in 2270 Heaven was no longer dominated by the clan, but neither was it the resource rich paradise it once were. The Clan occupation have all but depleted the mines.

When part of the Armistice agreement granted the Pirate Clans that remained in Draco Tao a swath of the galaxy, Heaven found itself sitting on the very edge of official Clan space. Given the systems proximity to Clan territory, the substantial Imperium or Brotherhood presence in the area put a strain on Clan/Lumus relations.

With limited post-war resources, any harmony in Heaven was credited to the diplomatic prowess of David Roberts. Known as the Father of Peace he was President of the Sentina Council for many years before stepping down into a permanent role of Peace Ambassador. In 2338 Roberts passes away at 105 leaving his daughter and long time attaché, Sentina, to take over his role.

Sentina Illuminated

Sentina Roberts more than fills her caters’ shoes. Over the span of her career she makes significant contributions, to maintaining peace on many planets throughout Draco-Tao. She plays a major role in the post war recovery of her home system of Heaven, not to mention her groundbreaking insights into colonization psychology revolutionizing the field. Tragically however her health continued to fail due to a rare incurable genetic disorder. in 2386 at age 74 Ambassador Sentina Roberts is accepted in the Illumination program leaving her son, Gaillen Roberts, to take over her position. Sentina has no intent to retire however. After she is Illuminated she transmits herself back to Sentina and becomes Gaillen's most trusted advisor.

There is much speculation surrounding Sentina's return to Heaven. The Illuminated having a hard policy of noninterference, Sentina was threading a very fine line with her involvement in political matters. Still.. her role through Gaillen was important to the continued rebuilding of Heaven.

Power Grab

In post war Heaven there were three families that struggled to control the remaining resources trade. Cepheus, Brandi and Telli. The Cepheus family own the Argos Mining Corporate, the largest company on Sentina. For years the Cepheus family maintained its influence in the system by controlling the flow of raw resources. In 2375 Cepheus manages to take over the Telli operation giving them even more power. However, Cepheus mining operations are completely dependant on water supplies transported from Braveheart.

Denim Brandi, wife of prominent resource broker Meghan Brandi responds to the Cepheus power grab by buying up sector 5 on Braveheart in 2382 putting her family in a position to control the system’s water supply lines. But not all of the Brandis support Denim's move. Nieve Brandi, Denim's sister, was not interested in natural resources, she was all about political power and active advocate for Nomad command equality.

The Cepheus family had ties to Imperium political Families and seeing an opportunity, Nieve arranged secret sit down with Cepheus who agreed to bring to exchange the use of their name for her backing. She then used her Council influence to secure government defense contracts and award them to Cepheus, resulting in the construction of several planetary defense stations. Now with Cepheus's business in service to the Council a portion of their water needs is subsidized.

Cyborg Decadency

Cybernetics have been around for a few hundred years, providing humans with implants and prosthetics for a variety of enhancements such as increased  speed, strength and replacing failing biological organs with their mechanical counterparts for even longer lifespans.

Although originally intended for military activities and medical purposes only, over the years open resources and black market sales made more people obsessed with being the perfect human, making cyborgs of themselves more than anything else.

Regular people were appalled at what these constructs had become and started treating these "cyborgs" as lesser humans, showing their dismay and outrage, often using them as menial or hazard laborers, and in some cases slavery.

In an attempt to counter her sister's actvities, Denim partners with her brother Cybernet, and in 2387 she invests in his struggling venture Cy'net. A seemingly foolhardy move at first.

Androids

2388 Cy'net shocks the cybernetics industry when they unveil their first completed android cyberform. No one can understand how the failing venture could suddenly turn over innovation that was leaps and bounds beyond all current development. That is until it was revealed that the androids were designed as physical avatars for the Illuminated.

The first unit was designated for his wife, who had become illuminated a few years before and was feeling restricted as Illuminated, she very much enjoyed the benefits intellectually but missed having a physical body and being able to interact with her family. She was not alone; There were a number of Illuminated with the same desires. With the support of this group of illuminated and their living families, they force the hand of the Roberts governing family, upsetting the water subsidies to Cepheus rebalancing control in the Heaven system.

A Way Back

By this time Nieve Brandi or the Cepheus family was gone. Using her political contacts garnered over the years Nieve pushes a proposal of own design through the Imperium political gauntlet. After months of being debated by the Families it is finally passed by the Imperium Council June 1, 2402.

More than 230 years after the Exodus, the children of Draco Tao return to the galaxy of their ancestors. Seeing an opportunity in the relative peace established with the Pirate Clans in Draco Tao and Vigilem, the Imperium dispatch ambassadors to the Milky Way in hopes of establishing trade routes. It is a delicate and potentially volatile endeavor, and a lot is riding on the shoulders of the woman in charge - and the one who drafted the proposal for this mission - Head Trade Ambassador, Nieve Brandi.

As negotiations continue, Nieve reestablishes a working relation with the Brandi and Cepheus families, together with some of the great thinkers of the Lumus scientia and scientists from the milky way in an effort to bridge the two galaxies.

Intergalactic Traders’ Guild

By 2409, after visiting hundreds of worlds and long negotiations between licensed and unlicensed trade worlds, the Intergalactic Traders’ Guild or ITG for short, is established. An opportune if not somewhat rocky alliance between trading worlds of the Milky Way, Draco Tao and Viligilem galaxies. Though there  will always be those that try to use it for illegal ventures and others who outright refuse to be any part of it.

Dark Matter bridge

In 2404 a 1600 meter high transceiver array with a five mile radius was assembled on Hope and the planetoid evacuated as a precautionary measure. On April 12th 2414 the project receives a final go. Activating the transceivers on both sides at a prearranged USD, it takes thirtysix hours of volatile burning before the bridge is completed. From people's perspective planetside, the sky was on fire and the following night never went dark.

It takes another five days for the corridor to stabilise, in which time an unknown electrical charge lashed out from it destroying the transceiver assembly on Hope, killing 92 scientists working at the site. Over the course of two days after the bridge stabilised Hope's atmosphere becomes toxic, and Hope is made a quarantine zone deemed off limits.

With the bridge now in place, and despite losing a perfectly good planet, the bridge did away with excessive power consumption and long recharge times connected with LEAP. Large ships and stations were able to LEAP after passing to the other side, and smaller vessels were able to move between galaxies without the need of the huge LEAP drives or a series of LEAP gates.

DynaCorp Saga

Hosted By: Callum Winters

Role Play: DynaCorps

DynaCorps, a private military/security firm, founded in 2191 during a time of great upheaval within the Inner Colonies of the Milky Way. In the absence of any authority from Gia (Earth) individual Pirate Clan factions warred over territory and resources. The majority of settlements didn’t have the manpower or resources to adequately defend against the growing threat.

DynaCorps was founded when several of the wealthiest colonies and worlds made pleas, and offered great rewards, to anyone that could provide security. DynaCorps services included trade shipping escort, security for traveling dignitaries and wealthy entrepreneurs, and providing personnel security.

2240

Developing the reputation of being professional, and very capable, over time DynaCorp grew into a private military force that even the larger Pirate Clans learned to respect. Eventually DynaCorp extended their services beyond the wealthy and began bringing smaller colonies and settlements under their protection. By 2240 DynaCorp controlled vast territory throughout the Milky Way and their service portfolio had expanded to handle commerce, trade, and governance.

2250 - 2256

In 2250 Clan activity suddenly picked up with several of the larger organizations making a play for DynaCorps territory. By 2251 they were more or less at war on multiple fronts. For a time DynaCorps head its ground but the Clans seemed to be getting stronger with access to Helidyte and other resources from an unknown source.

Between 2253 and 2256 DynaCorp had lost significant territory to the Clans and was close to resorting to sticks and rocks for defense when suddenly a vast majority of the Clan resources were pulled back. It was not known at the time but the Clans were diverting their resources to Draco Tao in their battle with the Imperium and Brotherhood.

2270 - 2350

DynaCorp was able to pick up the pieces in the unexplained retreat of the Clans and by 2270 had replenished its forces and regained control of it territories. By 2300 the Clans had also returned in strength but they were not the same. Many of the smaller clan began to ally and fortify their defences as if in preparation for a war. However no war came and by 2350 things had returned to normal with conflicts between Clans a constant threat.

Today, based on the massive space station, Endeavor, nestled deep in the Orion Nebula. DynaCorps again controls vast territories in the Milky Way and serves the worlds under its protection.