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Being Of Sol

Before you can look where you are going you must remember where you came from. This will serve to educate you on your life as Sol from the time you were born to this very moment.

Your story so far...

Even before birth you were examined for weakness and deficiencies. If any were found Doctors would attempt altering them in the womb. If they were unsuccessful, or if the deficiency was not repairable, your life would have been terminated.

Upon your birth you began you training as a soldier and Sol citizen. You spent the first year of your life in an acclimation nursery where your body is exposed to a wide variety of conditions to make you stronger and more resilient. You are walking by 8 months and forming basic sentences by 11 months.

After a years time you were sent to a Preparatory Academy where you will learn military discipline and primary education. For 10 hours a day you engage in games and tasks designed to hone your physical and mental skills. Also during this time you meet your parents - assuming they were available or alive. They tell you of your lineage and begin teaching you Sol values.

At 3 years you become a Primary Cadet. Your physical training increases and you begin to study the Ius and attend classes for math, language, and basic sciences.

At age 5 you graduate to Grade Cadet. You begin learning advanced education, military history, hand to hand and melee combat, basic firearms, and military strategy & tactics. You also begin to train in varying environments from zero-G, ice, desert, jungle, etc. You engage in live war games. Your training is no longer simply conditioning, death is a very real consequence to failure. You learn that death is always waiting for you, you become familiar with it.

The Ius is branded into your mind with every lesson. You are taught to win or lose honorably. You are taught that there is no surrender, and retreat is always tactical, never out of cowardice or desperation. Each day a different cadet is selected to command their unit. You learn to lead and to follow and to understand the weight of both.

At age 10 you graduate to Senior Cadet and the next five years are in preparation for the Final Fire. At this stage of training you are exposed to a wide variety of aptitude tests to best determine your contribution to Sol society. You learn that, regardless of your specialty, your primary purpose is service to Sol society and humanity. And this done through mastery of self above all. But you still quietly hope to be worthy of Ferrum service.

At age 15 you enter Final Fire.

General Concepts

Common information and understanding about being Brotherhood.

General

  • #1 you live, breath, bleed, and die by the Ius - the Brotherhood code of honor.
  • As a culture you are Brotherhood of Sol, or commonly referred to as Sol. In a political or military context you are typically referred to as Brotherhood, however the actual ruling body is called Command, and the actual military is called The Ferrum.
  • There are no frivolous things in Sol culture. Food is nutrition. Uniform is fashion. There is no entertainment industry, no political parties, no special interest groups. They do however respect and encourage artistic expression; in particular painting and poetry - obviously most of which is about battles.

Personal

  • There is no legal, government, or religious involvement in personal relationships in either Lumus or Sol society. There is no marriage or official documentation of couplings. That is not to say they do not commit to monogamous relationships, there is simply no need for government involvement in personal matters.
  • Although Sol society is a military society, Brotherhood don't sit around polishing their boots and taking apart their guns. They develop unique personalities through their experiences and are prone to dark humor.
  • Family is important in Sol society but it is not defined strictly by blood. Although you are taught to respect and honor your bloodline and heritage, blood does not equate to family. Your family are those that teach, train, and raise you to be strong. You love them, wish to honor them and make them proud. They are your emotional and mental anchor. This is understandable being that you are raised in the Academy. But the tradition of the Academy began from a desire by the founders to eliminate false respect and loyalty by birthright in Sol society. Sol are taught that these are things that should be earned and maintained by each individual.
  • It is a common view outside of Sol society that Brotherhood are cold and emotionless. And indeed your common Ferrum officer will not reveal emotion in public, as you are taught that "emotion is a weapon you hand your enemy with which to kill you." This does not mean there is no love in Sol culture. In fact love is the core of the Brotherhood of Sol. They exist out of love of humanity. It is also a common mantra that "you cannot fight for what is not held in your heart."
  • Members of Sol Society can be involved with members of any other human faction if they so chose but anyone not born in the Sol society will ALWAYS be looked at as an outsider. This does not mean you must be born into Sol society to be Sol. Final Fire defines you as Sol. However there has only been one instance of an outsider surviving the test in a century.

Honor

  • There is no law enforcement on the Brotherhood home world of Solide. The concepts of honor and dedication to the Ius are so powerful that crime is non-existent. This does not mean there is not corruption in Sol government or society. There simply is not everyday crime.
  • Another misconception of the Brotherhood is that they live to die in the glory of battle. In fact they value life greatly and consider a greater victory to be one that fewer lives on either side of the battle were lost. Every death is personal and how you take a life play into your honor. "I am absent of self, I make respect for life taken in battle my self" That said, there will never be a hesitation if lives must be taken.

Social

  • While combat is a way of life, it is not the only path to victory. Sol exercise and train the mind as much as their body. Not only in military strategy and tactics but in history, philosophy, literature, science, mathematics and logic. All are ready for battle, but not all with serve in battle. There is equal honor in science, engineering, and medicine.
  • This does not mean every career in Sol society is respected equally. You may fall into service as a cook or maintenance person or mindless labor. These are not respected roles and are usually given to Cadets as part of their training, or those who have been injured to such a degree they cannot do anything else. However, while your brothers my not respect you, you are only without honor if you do not respect yourself and don’t perform your role to the peak of your ability. As stated in the Ius "I am absent of rank, I make my conduct my rank"
  • Both genders are equal in Sol Society. There is only one exception in law or social status. Females, upon receiving a rank of Rook, must take 1 to 5 years domestic leave to have children.
  • Every Sol female must bare at least one child, but the number is not limited. If the woman does not have a desired partner or she is homosexual, she will be artificially inseminated based on genetic compatibility. All Sol males and female have their genetic material archived. However this is not a common process. Sol youth are notorious for varied and passionate relationships.

Braveheart

Braveheart is a small independently governed moon orbiting the Planet Sentina in the New Heaven System. It is considered one of the most successful terraforming ventures ever completed and a favored destination for affluent travelers in Draco Tao. Primary a resort colony built for Sentina, Breaveheart also exports agriculture and water to Sentina and Hope. It is also known to supply fine wines and delicacies to Imperium elite throughout the galaxy.

BHEAMR

BHEAMR stands for Broadcast High Energy Amplified Momentum Ray. It is a particle beam technology used extensively for many applications. It is typically mounded on some vehicle or vessel such as the Gremlin Wrecker ships.

Surrounding an object with a projected beam of high energy particles the object can be manipulated and moved by imparting the particles combined momentum to overcome objects potential energy.

BHEAMR is not effective on organic materials, and while it can be used to move most solid non-organic materials, it is most effective on specific allows. As such most shipping and cargo containers are manufactured with these alloys.

Barros Disease

The degenerative condition, one time only common among asteroid minors, began affecting hundred of colonies. The condition is caused by certain types of solar radiation affecting cellular replication in humans. Depending on the level of radiation exposure the disease can present itself in a few months or many years. Which is why asteroid minors, being more directly exposed, were the first to be affected.

Barros affects the production of the neurotransmitter Acetoxy-tri-methyle-thana-minimum. What makes Barros so difficult to treat is that this neurotransmitter has never been successfully produced in the lab. It is one of the 30 organic compounds defined as “life active”, meaning they require some yet to be defined process of living organisms to form properly. All synthetic alternatives used in an attempt to treat Barros resulted in accelerated mutations.

The symptoms begin with subtle nervous ticks then slowly progresses into frequent mild seizures. In the beginning these symptoms were misdiagnosed and treated individually masking the early advancement of Barros. Later symptoms include memory loss, disorientation, delirium, and violent outburst. Then there is a period of regression where the sufferers appear to have recovered. This can last anywhere from 2 days to several months before the final stages present themselves. Final stages are violent psychotic episodes were sufferers attempt to harm others and themselves before severe multi-zone brain hemorrhaging and death.

Brotherhood of Sol

Home

Homeworld: Solide
System: Sol
Galaxy: Draco-Tao (NGC-1300)
Constellation: Eridanus

Culture

Renowned as fearless soldiers and brilliant strategists, the Brotherhood of Sol are the self-sworn protectors of humanity.

Sol society is disciplined and regimented. All of Sol culture respects and lives by the Ius (ee-us), a strict set of social laws and code of honor. Weakness is not tolerated and Sol children begin combat training from the day they can walk. Training continues until roughly the age of 15 at which time all Sol youths are pushed literally to their physical and mental limits during the Final Fire. If they live, they graduate and continue on to military training.

The Brotherhood “Military” is far more encompassing than just combat. While everyone receives the highest possible combat and tactical training not everyone will specialize in combat and join the Ferrum. Nearly every facet of industry is supported under the umbrella of Brotherhood military, with mastery and rank in each equally respected. In Brotherhood society it is understood that military might is acheived beyond combat. It is a combined will of all; soldiers, scientists, engineers, medical, and even philosophers and educators.

The fist that holds the sword is only a threat with a body and mind to make it a weapon. -Grey Hevey

History

In 2041 the United Global Committee (UGC) formed the Earth Defense Initiative (EDI) in response to a perceived alien threat. The group was dissolved in 2112, only to be reinstated in 2142, at which point the EDI and World Science Organization began joint deep-space exploration missions. These missions, in part, incited the fundamental divide in culture that led to the Gaian war.

In 2169 Grey Hevey, seeing the situation in the Milky Way becoming increasingly unstable, secretly began building a weapons manufacturing facility on the moon Solide. In 2180, after the conclusion of the Gaian war, Hevey founded the Brotherhood in order to liberate the people imprisoned on Pangaea.

It was not until after Grey Hevey’s death in 2191 that the Brotherhood began to see itself as a defined independent culture. In 2199 officially declared the itself independent of Imperium rule and began to take shape into what we know today.

Politics

The Brotherhood’s unquestioned governing body is know as the Command. It is comprised of a group of highly decorated and respected Ferrum military commanders. The Command is supported by the combat military branch of Sol culture – the Ferrum.

The Brotherhood and the Lumus Imperium rarely see eye to eye politically. Imperium tend to look down on the Brotherhood and disregard their council in matters of human expansion and colony governance. However when it comes to military and defense desions the Imperium, while maintaining a public image of defiance, almost always defer to Brotherhood wisdom. As well the Brotherhood privately look to the Imperium in matters of colonization and civil organization. This underlying exchange maintains the beneficial political balance between the two factions.

The Brotherhood often refuse to get involved in local power struggles and civil conflicts, however when a serious threat emerges the Brotherhood never falter, and do not discriminate based on political affiliation, nor attempt to leverage defense for political position. The protection of humanity overrides all else.

Ferrum Ranks

Primary CadetInitial rank at the time military training begins
Grade CadetTraining rank when mastery of all basic skills has been achieved. There are 5 sub classes ordered from Grade Cadet Class 5 to Class 1.
Senior CadetFinal training rank achieved before Final Fire.
FenderInitial rank at the time of your first official posting. Fender are assigned to shadow higher ranking officers and the Fender rank is retained until promoted by their mentor.
BreakerGraduated rank from Fender as which point you are assigned a Fender to mentor.
RookReceives first command. There are 3 class of Rook, each commanding an additional platoon with Rook I being in command of a Station or outpost, and Rook Third Class being responsible for the forces in an entire sector of a system.
DirectorHighest field rank. Oversees battle strategy and conducts all Ferrum military resources in their jurisdiction. There are 5 class of Director determined by your military experience, with Class 5 being the highest.
Director MajistrateOutranks Director Fifth Class, however it is technically an honorary rank bestowed on those who have exceptionally long service records or whohave achieved something monumental
CommandHighest rank in the Ferrum. Command are typically represent Brotherhood interests in a political capacity. Command are most commonly descendants of the Hevey family, but it is possible, though rare, to rise to a Command rank.